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Automating Foundry #10 - Advanced Dynamic Scenes With a Magnificent Mansion!
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Automating Foundry #10 - Advanced Dynamic Scenes With a Magnificent Mansion!
Automating Foundry Part 8: Creating Transforming/Dynamic Maps with Monk's Active Tiles -
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Part 2: Creating an Adventure with the Modular Town System - creating and linking multiple scenes with Multilevel Token -
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Automating Foundry Part 4: Automatically Look for and Change a Value (like elevation, or size, or armor class) using Monk's Active Tile Triggers -
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Automating Foundry Part 6: Using the Multiple DCs Macro to Trigger "Tiers" of Outcomes Based on Roll (Monk's Active Tile Trigger module) -
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