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FINAL MIDIQOL EPISODE!! (part 3 of 3) - the best one yet! Module integrations, special effects, and more.
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FINAL MIDIQOL EPISODE!! (part 3 of 3) - the best one yet! Module integrations, special effects, and more.
Part 2 of 3: MIDIQOL TUTORIAL WITH DEVELOPER TIM POSNEY. Auto-saves, auto-damage, ready-made spells and items, and other functions. -
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What is the MidiQOL module? How does it automate combat? Why does it power so many modules? Part 1 of 3 with developer Tim Posney -
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Automating Foundry Part 4: Automatically Look for and Change a Value (like elevation, or size, or armor class) using Monk's Active Tile Triggers -
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Foundry Tutorial: Making building prefabs in Foundry using Dungeondraft... with working roofs, walls and lights. -
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BAILEYWIKI INTERVIEWS ATROPOS, THE CREATOR OF FOUNDRY VTT. Join now to live chat with Baileywiki. Preview of v10 goodies, talking shop, and milestone contest announcement. -
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Automating Foundry #10 - Advanced Dynamic Scenes With a Magnificent Mansion! -
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Moulinette Tile Module Follow-up Tutorial: How to optimize assets and get indexing working on the Forge -
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Automating Foundry VTT Part 5 - Unlimited Prefabs! New Feature in the Tagger Module -
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Summoning with Style: Advanced Module Tutorial for Automated Evocations -
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